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Naomi Knight
Imperial Academy Amarr Empire
60
|
Posted - 2011.11.27 23:01:00 -
[1] - Quote
Emily Poast wrote:Poster above me is right.
I have only flow Gallente my whole career. I just recently trained up for rifter/rupture/hurricane. The fitting diferences are just stupid. Utility slots galore. The GTFO ability is insane.
When I undock in my Gal ships, I expect to get popped. That is the price of playing in scram range 100% of the time. The risk factor of losing your ship, as a Minmatar is vastly reduced. They have the best tank that exists in the game - GTFO. Plus a great weapon system and the top speed. The weapon system alone is a perfect example. The very fact that ALL FOUR RACES have ship(s) that regularly fit ACs should be enough to tell you something is at issue. You can deny it all you want, but that is the truth.
That being said - I dont want them nerfed if it can be helped. I think they are pretty close to Amarr as far as balance. Gallente, and to some extent Caldari (excluding Draek) need to be brought up to a comparable level.
Just my opinion.
yep drake is fine the other caldari ships should be buffed to it , same with gallente
Mfume Apocal still fails ... is your op rusty ships dont give confidence anymore?:( poor matard |

Naomi Knight
Imperial Academy Amarr Empire
61
|
Posted - 2011.11.28 15:03:00 -
[2] - Quote
strange this is from patch notes: "All sizes of Javelin ammunition have had their capacitor penalty removed. Javelin, Gleam and Quake have had their tracking penalty turned into a bonus. The tracking speed multiplier has been increased from .75 to 1.25 x. Hail has had its falloff penalty removed completely. Falloff for XL autocannons has been increased by 50%."
hmm so is this outdated? |

Naomi Knight
Imperial Academy Amarr Empire
61
|
Posted - 2011.11.28 16:03:00 -
[3] - Quote
Ziester wrote:Verity Sovereign wrote:Being fast = dictating engagement range = Win You do realize there are counters to that right ? You do realize Eve's not a 1v1 game right ? What exactly are you whining about ? If you're not happy about them dictating engagement range, then how about you fit your ship to counter that ? like what? |

Naomi Knight
Imperial Academy Amarr Empire
61
|
Posted - 2011.11.28 17:47:00 -
[4] - Quote
Nikuno wrote:Aamrr wrote:They reinstated the falloff penalty, but at a reduced value (-25%). Patch notes for Crucible and the stats on SiSI both say otherwise. Penalty is removed in both instances. CCP Tallest said one thing, CCP did something different. Matar has to be OP!!! What would do those kids do when they find out their ships are the best? leave eve ?:O |

Naomi Knight
Imperial Academy Amarr Empire
65
|
Posted - 2011.11.29 07:22:00 -
[5] - Quote
Cambarus wrote:Zeomebuch Nova wrote:Cambarus wrote: The only minmatar ship I can think of better at actually fighting than its amarrian counterpart is the cane.
Rupture ~This one I might actually agree with, but then it's a t1 cruiser, so I CBA to even run the numbers on it. Vagabond ~Go read my post on page 2. The zealot CREAMS the vaga. Machariel --> ~Not a valid comparison, and even if it were, the angel ships are better at picking targets, the sansha ones will actually fight better once the battle starts. Working as intended. Dramiel --> ~Is getting nerfed in the next patch. Cynabal --> ~Again, look at the zealot. Wolf ~The retri is a terrible AF, due to its lack of a second midslot. It would still anihilate a wolf in a fight. Rifter ~Again, in a fight between the 2, the amarrian ship would win every time. Brick tanks and frigates don't go well together in the metagame, which is the only reason you see so many rifters running around. Stabber ~Hahahahahahahahahahahahahahahaha, no. Sleipnir ~At best iffy, I'd say the abso is better though, because active tanking tends to be a bad idea in pvp and a buffer fit sleip is VASTLY inferior to an abso. Cyclone ~Is shite, and so is its amarrian counterpart. Trasher ~Reserving this space for after I've fiddled with the amarr dessy on sisi Jaguar~ Has 20% less EHP and DPS than the retri. sabre ~This one maybe. Post some numbers to back it up and you may have an example of an imbalanced ship. Munnin ~Zealot is better.
You are suffering the same matar syndrome as many other pilots , that you think 1v1 where nobody wants to warp out or disengage is somehow the basic for balance.
Saying that jaguar/wolf isnt better than the retri ,cause retri has better tank/ehp says all. It cant even tackle them so how could it kill them,other than use your no warp out not disengage balance syndrome? Competitive pvp is about forcing the enemy to "fight" when you have the upper hand and run when not. And this is what matar does the best by far ,also matar is the best to avoid this. It doesnt matter if one race is better at "actually fighting"(whatever that means to you) if they cant force the enemy to fight. It would just end in enemy to run away. Picking your fights is part of the actual fight it is its start, you simply cant just negate this. Btw ,how the hell could you negate the speed /signature advantage in actual fight, that is just silly , as speed is as important as dps or tank.
Matar is op not cause it has the best dps/tank ratio ,but because it is way better at dictating when to fight ,and their dps/tank not only any less than the other race but on par with caldari/gallente or even better , and just slightly less than amarr.
Matar ships eighter have to loose their speed advantage or have real drawbacks in other fields like dps or tank or something ,but currently they dont have any disadvantages at all , pls show me what disadvantages matar has , you wont be able to find any meaningfull I'm sure of it. + add that matar has the most advantages too , I dont want to list it as it was done many times.
So pls step out the 1v1 no disengage situation ,which never happens and try to use actual situations. Like many vs few, where if matar is the many im pretty sure they can win the fight easily , or if they are the few they can just run away. Basically matar wins or it is a draw. |

Naomi Knight
Imperial Academy Amarr Empire
65
|
Posted - 2011.11.29 07:54:00 -
[6] - Quote
Onictus wrote:Naomi Knight wrote: Matar ships eighter have to loose their speed advantage or have real drawbacks in other fields like dps or tank or something ,but currently they dont have any disadvantages at all , pls show me what disadvantages matar has , you wont be able to find any meaningfull I'm sure of it. + add that matar has the most advantages too , I dont want to list it as it was done many times.
So pls step out the 1v1 no disengage situation ,which never happens and try to use actual situations. Like many vs few, where if matar is the many im pretty sure they can win the fight easily , or if they are the few they can just run away. Basically matar wins or it is a draw.
Way to contradict yourself in in four lines or less over hatorade NOT ONE of the ship you listed is even in the ballpark of winning a nose to nose with it amarrian counterpart (OK Ruture, but who gives a **** its a T1 cruiser and maybe the dictor) without a specific counter fit. Seriously, show me on the doll where the bad tribesmen touched you. What are u talking about? I havent listed any ships , it was quoted. btw nice job negating rupture oh it is only a t1 cruiser... |

Naomi Knight
Imperial Academy Amarr Empire
67
|
Posted - 2011.11.30 08:50:00 -
[7] - Quote
Do you remember for the amarr buff back than some years ago, when they lowered EM resists due some stupid reasons (oh no lasers hit the highest resist or something bs) ? They also lowered explo resists ,and resulted in an over the top matar buff. Same stealth matar boost just like now. For some reason CCP just cant let opmatar to go. It is rly said. |

Naomi Knight
Imperial Academy Amarr Empire
67
|
Posted - 2011.11.30 09:22:00 -
[8] - Quote
Looks like thinking isnt in the matar op set. The patch made projectiles to hit harder--> matar buff no matter how you try to hide it ,it was a matar buff after all. It boosted emp ammo too, what most matar used for close range. |

Naomi Knight
Imperial Academy Amarr Empire
69
|
Posted - 2011.11.30 16:05:00 -
[9] - Quote
Aglais wrote:
Also would like to point out that hybrids are not projectiles. It sounds like you want hybrids to be projectile turrets.
I'll agree that minmatar are able to apply more DPS than hybrids in some cases, but honestly if you can slow them down and start wailing on them, they will crumple.
crumple yeah... and how does that differ from any other race? matar doesnt have less tank than the others , every other race would crumple too |

Naomi Knight
Imperial Academy Amarr Empire
69
|
Posted - 2011.12.01 08:18:00 -
[10] - Quote
Ayeshah Volfield wrote:Would limiting damage types available to minmatar to kin/exp be a reasonable balancing option ?
For reference, I'm a fairly new player still learning game mechanics but exclusively minmatar.
Could work , I still dont understand why they have the emp ammo, it is just ridiculous. |

Naomi Knight
Imperial Academy Amarr Empire
70
|
Posted - 2011.12.01 12:41:00 -
[11] - Quote
AureoLion wrote:Fortunately, the Naga has come to blow Winmatar up. Hopefully, pls teach us how to do that. As it seems for close range tornado is just superior , and for long range aka 100km insta pop arties are better , if there would be long range sniping reinstituted thing could be different. At least rail naga is useable , not the best but useable , have to test it out thou in real situations. |

Naomi Knight
Imperial Academy Amarr Empire
75
|
Posted - 2011.12.04 07:32:00 -
[12] - Quote
Ruah Piskonit yep, matar should have lost his speed advantage when ac-s were buffed. Just look at the tornado wtf is that 1660mps , that is faster than my nano cruisers... clearly unbalanced. |

Naomi Knight
Imperial Academy Amarr Empire
75
|
Posted - 2011.12.05 10:27:00 -
[13] - Quote
ElCholo wrote:Cambarus wrote:You nerf minmatar, amarr become OP. THAT is why many of us are against the idea. I think you nailed it on the head. Some people just want their Amarr to be top dog again. Personally, I would love to see Gallente or even Caldari as top dog for a bit. Anything but Amarr. They had it before Minmatar, they don't need it again this soon. This is Eve, FOTM cycles with expansions. :P
at least amarr is catcheable:P |

Naomi Knight
Imperial Academy Amarr Empire
77
|
Posted - 2011.12.06 08:49:00 -
[14] - Quote
Mfume Apocal wrote:Ruah Piskonit wrote:Then that is what you should be arguing for in terms of balance imo. But my point still stands - if turrets are balanced - then the ships need to be too. The key to the reason for lazors not competing with blasters is tracking. Getting 'under' the guns is to beat the tracking of pulse lazors. I've only had issues with pulse tracking when trying to shoot a full shipclass lower than my turrets are meant for. I.e. frigs with HPLs or HACs with MPLs. If you've experienced something different it's probably because you fly frigs more than I do. Mfume Apocal wrote: These setups fall under 'specilized' or 'spacific'. Amarr BBs have always been popular in fleet - high range, decent alpha, fantastic dps, good tank, and lag immuine (no reload). . .
Specialized and specific? It's literally the most common Amarr BS fit out there. Quote:So I take it you feel that Amarr are the best race in eve, but can you at least see where I (and others) am/are coming from? Not the best race (too subjective), but their turrets already have a comfortable margin of superiority over other turrets already. I'd probably have more sympathy for the hull issues if Amarr didn't have their own hull advantages which made them hands-down better at seriousface fights.
Why should anybody listen to you? You dont even know what hail ammo does , and you fly matar ships...
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